Today I build upon the previous article and show you how I’ve drawn a three-quarter view of a cute female Manga character in Photoshop, now making use of fill layers as a painting technique. The character comes straight out of Mastering Manga with Mark Crilley, the book I’m following in my endeavour to learn Manga.
In this article, I’m going to show an efficient way to block in (paint big chunks of) gradient colors in Photoshop. This is a way to quickly prototype a painting in preparation for detailed work, although the results do have a charm of their own.
This is the first article in a short series dedicated to digital painting with textures in Photoshop. The goal is to create a sample illustration using a number of basic techniques for painting with textures, one step at a time. The sample will be an even spookier version of this blog’s own Game Pumpkin logo. Yes, I’m guilty of ego, I know. :D
In this first step, I’m going to focus on painting some eerie blue background smoke to set that spooky tone for the pumpkin character.
Today I went back to the previous learning exercise and decided to add some more love into it. This time I went the digital route and performed all steps of drawing Manga – drawing, inking, painting, shading – in Photoshop. In this article I explain all the tiny steps I went through, to satisfy the curious among you.
Mind you, I am a complete newbie in both Manga drawing and digital painting, hence the title of this series. Therefore, if you find something off, weird or superfluous in these instructions, well, it probably is. So if you have any recommendations for improvement, please comment below as I’m here to learn and always value your input.
In Visual Studio And The Mushroom Arguments, we finally got Visual Studio up and running and learned how to build and run our first application in it. Now it’s time to explore the fancy editor in this IDE and see a bit more of what it can do.
In this pumpkin we’re going to take a look at the importance of curly braces and semi-colons in C# code and understand how the editor helps us get those right. We’re also going to play a bit with the windows in the IDE and learn how to recover them in case we mess them up.
First though, let’s just recap what an IDE is all about.
It took a few tries until I got this minimally acceptable. I found it is crucial to get the guiding circle and rulers (which are removed after inking) absolutely correct for the picture to look good. I also wanted to colour it, like the original version in the book, but I found I neither have the appropriate pens nor the appropriate software to do it – for now. Well, all in due time. :D